The nature of the Tovag is endlessly dynamic, and portals open and close irregularly, never guaranteeing the opportunity to return back to where you came. According to legend, the Tovag was created by an evil god who was banished, and later embedded in the fabric of the Role-Playing system, meaning that somewhere hidden on each plane, demi-plane, universe, or otherwise lay a Tovag.
Entering a Tovag portal to another plane will typically push the adventurer through to that plane's Tovag. For as long as the portal is open, it has been observed to work in both directions. However, portals close irregularly, and the simplest mistakes can leave you removed from your native realm.
Because of it's endlessly dangerous nature, people who disappear into the Tovag are most likely never seen again. Their efforts to find their true home only become more fruitless as they become further displaced in time and space through the vast network of interlinking Tovags.
The one exception to the labryinth nature of the Tovag, an interplanar traveler may be able to be taken to a destination of their choice through heavy prayer to Vecna, the god who is rumored to have been behind the Tovag's creation. It is said those who Vecna takes pity on must solve a puzzle or riddle, typically one involving dark secrets or morbid solutions.
In various editions of Quelmar, the Tovag has always been located in Kiston.
Possible States of a Tovag Arch Edit
- No portal or effect, considered inactive. (20%)
- Mirror (4%)
- Magnification of distant objects (1%)
- Viewport to somewhere else on the same plane. (3%)
- Portal to somewhere else on the same plane (2%)
- Portal to another plane or realm of existence. (70%)